specialist subject conversion stellaris. Given the space setting of Stellaris, most people would agree that this would be perfect to house a Mass Effect conversion mod. specialist subject conversion stellaris

 
 Given the space setting of Stellaris, most people would agree that this would be perfect to house a Mass Effect conversion modspecialist subject conversion stellaris main difference between configuring a “typical” ADC conversion and an oversampled conversion is the function calls

Getting More Ascension Perk Slots. I got all major DLCs. The problem is, alongside vassalizing the Yeon. Covered in viscous mucus, they are impervious to all but the most extreme injury. Keep reading to discover our guide to the very best Stellaris mods! Star Trek: New Horizons. 4 patch notes, the latest update added a plethora of new changes, bug fixes, AI, and performance improvements. Tired of bland, boring species? Tired of having a dozen races that all feel and play exactly the same? Use RPG Traits! It will give you *alien* aliens. Created by Inny [The Merger] This mod is a global compatibility patch for Stellaris 3. Stellaris. There are three types of modifiers. Pops always want to work the highest tier of jobs available, and then take time to be convinced to work lower tier jobs. ago. The problem is, alongside vassalizing the Yeon republic I've also gained all of the Yeon's. The reason you won't get on with Stellaris is because it is a very complex game with many systems that you need to understand and get to grips with before you can be successful. Workers to specialists. I've used this opportunity to declare war on the Yeon republic to vassalize them and ultimately won this war. ; About Stellaris Wiki; Mobile viewGo to Stellaris r/Stellaris • Posted by Astroweeb. having droid has specialist is much MUCH more efficient than organic, no cg invesment, no unemployement issue and a potential +5% job output. normal empire. They can inherit other types through various shenanigans, but they cannot create their own. Own a vassal. The other way to consistently raise Influence income in Stellaris is by generating more Power Projection. Stellaris > General Discussions > Topic Details. Every planet should have enough city districts to supply its housing needs, and eventually to unlock all 12 building slots in most cases, though. 1 Introduction; 2 Custom On Actions. So the great Khan appeared and demolished the Pirak Hegemony at the other side of the galaxy, which was in a federation with the Yeon Republic, which is connected to my side with a wormhole. This is important if you struggle to maintain the high cost of a Bulwark. Examples, Generator & More:. The new era is about the full conversion of stellaris, which means it has alternative mechanics to vanilla. Each with a different specialisation and each to max. -33% Subject Power Penalty Changelings can now replace foreign Governors and Scientist +5 Admin Capacity from Great Link Jobs An Enduring Dominion Changelings can now replace foreign Rulers and are harder to detect. The problem is, alongside vassalizing the Yeon. See, we're science specialists. 4 we had those two vastly different types of subjugation: Rebalanced trade weights for specialist subject leaders. Cool, thanks. It offers a completely new tech tier with an unique way to obtain it. 取消科技差距强制转化为保护国,保护国仍是可选项,提高保护国影响力产出使其有被选择的价值. 0 unless otherwise noted. 2. 3. Way, Way, WAAAY Too Many Thoughts on Necrophage (Strategy, Synergy, etc. This mod is a compatibility patch between Specialist Subject: Mercatorum and Vassals Expanded and Reworked - FunEFork. Adds 132 new anime characters, 120 females and 12 males, more to follow. So the great Khan appeared and demolished the Pirak Hegemony at the other side of the galaxy, which was in a federation with the Yeon Republic, which is connected to my side with a wormhole. So the great Khan appeared and demolished the Pirak Hegemony at the other side of the galaxy, which was in a federation with the Yeon Republic, which is connected to my side with a wormhole. • 24 days ago. The image on the tech card changes but the actual pops still look and are named the same. 4 and Overload expansion is now available to download on PC. 取消附属国相对实力的评价惩罚. So the great Khan appeared and demolished the Pirak Hegemony at the other side of the galaxy, which was in a federation with the Yeon Republic, which is connected to my side with a wormhole. Unlike Trade Unions, Hegemonies are not allowed to set "Subjects allowed to Join" to "No", meaning subjects always get a voice. You need 3 vassals minimum. 15 Mass Effect: Beyond The Relays. The Stellaris command instant_specialization_conversion allows the player to quickly change the specializations of subjects. Interact with diverse alien races, discover strange new worlds with unexpected events and expand the reach of your empire. 最后更新的版本为:3. Vidiian Sodality Only. You can see under the right side panel that they are a protectorate. Getting vassals is not new to Stellaris, but it has been very much overhauled in the Overlord expansion. These reports began as a sporadic issue that gradually worsened as the time passed since release. However, there seems to be no option to convert the subject into a Specialist subject (Prospectorium etc. You don't really need more than one bulwark and prospectorium. 0 unless otherwise noted. As soon as I was able to renegotiate the contract, I attempted to do so. normal empire. This article is for the PC version of Stellaris only. txt. Menu. Tous Discussions Captures d'écran Créations de fans Diffusions Vidéos Workshop Actualités Guides ÉvaluationsI think it would be balanced to treat the three industrial designations more like three sides of the same coin. trigger = { owner = { OR = { is_subject = no is_specialist_subject_type = { TYPE = bulwark } } } } } demand = { title =. Vassals must spend influence to deny your contract negotiation request. 1 Performance; 3 Order of Events; 4 Firing Behavior;. Which is just fine. Ohhh. The Slaugth are a xenos race, vaguely humanoid in shape, covered in hundreds of half-melded maggot-like worms. The problem is, alongside vassalizing the Yeon. Pacifists are super happy to be prospectorium and I assume super don't want to be a bulwark. An alternative storage for game mods. Total Conversion. The integration cost is paid over time at a monthly fixed rate. I hope this helps, apologies if its changed or not the info you are looking for. I've used this opportunity to declare war on the Yeon republic to vassalize them and ultimately won this war. The problem is, alongside vassalizing the Yeon republic I've also gained all of the Yeon's. However, there seems to be no option to convert the subject into a Specialist subject (Prospectorium etc. Most pops can perform any type of job, there is not special specialist pops type. So the great Khan appeared and demolished the Pirak Hegemony at the other side of the galaxy, which was in a federation with the Yeon Republic, which is connected to my side with a wormhole. So the great Khan appeared and demolished the Pirak Hegemony at the other side of the galaxy, which was in a federation with the Yeon Republic, which is connected to my side with a wormhole. Their advantage in the early game is stronger early-game. • 2 yr. Setup: Tweaked Dominion subject terms. The problem is, alongside vassalizing the Yeon. The reason for this is, that amenities and trade value are created by planet_modifiers from jobs, and other modifiers do not affect them. . Which means I won't be able to integrate them. jrmcgrath93. Ring origin in this empire has a great contribution to the very important energy production. Since the Old Republic covers a large time period (roughly 25,000 years), we have condensed the. 4. The difference between the two is that +5% Research Speed also impacts the effective output of stations, subject taxes, and all other sources of research; while +5% Specialist output means you're also generating more CG, Alloys, and Unity from Specialists. The problem is, alongside vassalizing the Yeon republic I've also gained all of the Yeon's. Gestalt Consciousness empires use nodes rather than council leaders. So the great Khan appeared and demolished the Pirak Hegemony at the other side of the galaxy, which was in a federation with the Yeon Republic, which is connected to my side with a wormhole. Specialist Subject: Mercatorum - Expanded and Reworked. 3. Yeah that makes sense, thanks a lot. Bulwark Retaliator trait provides +15% fire rate bonus and does not replace the trait that all admirals start with. Unable to turn specialist subject empires back into normal subjects. 80% roughly 20% of the population will remain untouched be the special project. According to the official Stellaris 3. Now open a separate File Explorer window and navigate over to C:Users <USER> DocumentsParadox InteractiveStellarismod . 8*. I know increasing pop growth is crucial but it. Habitability is an important pop growth modifier. Se connecter Magasin. What am I missing?Go to Stellaris Wiki [stellaris. You don't really need more than one bulwark and prospectorium. I've used this opportunity to declare war on the Yeon republic to vassalize them and ultimately won this war. So the great Khan appeared and demolished the Pirak Hegemony at the other side of the galaxy, which was in a federation with the Yeon Republic, which is connected to my side with a wormhole. I've used this opportunity to declare war on the Yeon republic to vassalize them and ultimately won this war. Admin Cap: +5. 3. This mod adds 15+ new Ascension Perks to the game of various purposes. Industry Science Navy Statecraft Specialist Below you will find descriptions for what each tree does. 1 (Windows, Mac, Linux) Changelog (from Steam) Balance. Can Palpatine & Vader stop the Rebel scum, or is the Empire doomed to fall! May the force be with you!Stellaris update 3. A subject is an empire that has a special diplomatic relationship with another empire, called the overlord. Basically I forced xenos to be a tributary and upon embracing my xenophobic ethos they promptly enslaved the humans in their empire, which made me feel there should be an option to force your subject empires to grant citizenship to any pops of your primary species. Production efficiency also affects the output of the pop, when it is greater than 1, the pop output will increase linearly. So, playing around with the new DLC and, on the whole, I've been enjoying it: Secret fealty pacts, specialist subjects, hyperspace relays. The problem is, alongside vassalizing the Yeon republic I've also gained all of the Yeon's. The name of a leader can be changed at any time by. Worker pops will automatically promote to specialist, presumably if you have worker pops that aren't promoting then they must have something stopping them from taking specialized positions. Except pops are avoiding those positions like the plague. Given the space setting of Stellaris, most people would agree that this would be perfect to house a Mass Effect conversion mod. (He might tries to break free) -Tributary will pay you 40% of his income, but wont. A subject is an empire that has a special diplomatic relationship with another empire, called the overlord. The problem is, alongside vassalizing the Yeon republic I've also gained all of the Yeon's. So the great Khan appeared and demolished the Pirak Hegemony at the other side of the galaxy, which was in a federation with the Yeon Republic, which is connected to my side with a wormhole. Features. So if you build (say) 5 Specialist jobs, that will instantly get filled at the expense of 5 Worker jobs (minors). A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…−33% Specialist Subject Conversion Time; Franchise Development Officer This megacorporation relies heavily on franchising. Also in the mod there is no compatibility with other mods. I already knew about the subsidies. So the great Khan appeared and demolished the Pirak Hegemony at the other side of the galaxy, which was in a federation with the Yeon Republic, which is connected to my side with a wormhole. Lotor is a total overhaul mod for Stellaris and will not be compatible with the vast majority of mods out there. So the great Khan appeared and demolished the Pirak Hegemony at the other side of the galaxy, which was in a federation with the Yeon Republic, which is connected to my side with a wormhole. Yes that is correct. Can demeaned more from Doimnion World Members Weak Eyes, Good Ears Vorta enhancemet-25%. You should still need to refer to the complete description of the research in the objective based sections to get a full overview of the other bonus and penalties of this research. The oversampling functions have an ADCSoftwareOversample prefix, and are easily distinguished from the standard ADC functions. 9. I released one of my sectors as a subject early in the game. 这个攻略不够好?. The problem is, alongside vassalizing the Yeon. If I prioritize the researcher jobs, other specialists move to fill the researcher. Corsair's Stellaris Mods. Planet Specialisations. Found this on Steam guides (will update with more info when possible): Create a Small/Medium map, 3x empires and conquer them fast and start converting them in their respective specialization. There is a 60 months timer after vassalization. Showing 1 - 9 of 9 comments. Vassals that have already been specialized do not automatically demote even if their tech falls way behind. Should. I'd assume this orator subject would've aided their overlord in diplomacy and the GC, but judging from that, I see why they. Modding Stellaris requires knowledge of various effects, triggers, scopes and modifiers. a) over time by signing migration treaties with other empires, so that there is higher chance that a non-servile pop is chosen to be growing on a planet. The problem is, alongside vassalizing the Yeon. The problem is, alongside vassalizing the Yeon. The thing is the new specialist subject types seem strong, strong enough that you'd really be wasting the potential of a subject by not specialising them, but due to the required. If you don't specialize and just spread everything around, you could be like near % difference in production, but you'll need every building type, which in turn uses up more special resources from the upgraded versions. Yeah that is the biggest issue. That means e. Trade Value: +5. Add specialist_subject_conversion_time_mult modifier; Added a debug ImGui view to the console - So long, and thanks for all the fish <3 (Editor's Note: @MonzUn thank you for. * A wormhole now connects Scions to their Fallen Empire overlords. 3 'Cepheus' Patch Released. Gestalt Consciousness provides a monthly Influence gain of 1. Introducing special project conversion rate It indicates the probability of the special project succeeding on an individual pop. Bulwark for the trade deal, prospectorium for resources. After the conversion, a -3 went away, but the other -3 stayed, and now, my only vassal, reached level 2 and that conversion upkeep didnt go away. Because Stellaris version 3. Changelog for version 3. I have worker spots available, with no specialist jobs, yet the first pop for the colony is a specialist? Fresh install didn't work. by RevansSchatten. Like if they have the servile trait or are slaves. Ministry of Propaganda is honestly the most useful, since . . We wish things could be different. These mean that hives have a bit of a head start on building useful specialist buildings on their colonies at game start, getting more specialists out faster. I've used this opportunity to declare war on the Yeon republic to vassalize them and ultimately won this war. Go into the species tab and check what rights your citizens have, some social statuses (eg slaves) cannot become rulers/specialists, some allow/disallow. I'm still getting my head around vassalisation. Other, more privileged, slaves may work some Specialist jobs. txt. Engine_of_Creation • 3 yr. Content is available under Attribution-ShareAlike 3. You cant just swap all buildings on a planet at once tho, youll crash your economy. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. After that you can propose changes. Nothing much to say here, if you can't put a subject into one of the above, this is where they belong. Can someone explain Specialist Subject Conversion to me? It kinda sounds like it’s a temporary influence cost you pay whilst a subject is converting from one type to another (just like you had whilst integrating. 10. In min-max terms, however, gestalts are biased towards aggressive early games, not peaceful long-games. Question. What does the penalty impact? As long as you have more than 1 subject, it gets applied. Factions are defined at "common/pop_faction_types/xxx. The name of a leader can be changed at any time by. Normal empires would make them a protectorate then be upgraded to Vassal once this tech difference was overcome. ; About Stellaris Wiki; Mobile viewModifier Effects [edit | edit source]. So the great Khan appeared and demolished the Pirak Hegemony at the other side of the galaxy, which was in a federation with the Yeon Republic, which is connected to my side with a wormhole. . ; About Stellaris Wiki; Mobile viewFor the most part there isn't really a "best" here, just what timeline you want to play in and what restrictions you want to deal with. Most pops can perform any type of job, there is not special specialist pops type. Subjects that are converting to a specialist subject can continue conversion even if they should flip to a protectorate. Specialists Subjects perks bonues (star base speed upgrade, cost reduction, guaranteed research options, shield bonus, etc. A look at the Prospectorium specialist vassal empire and a glance at new origin icons with their names: 2022-03-31 5: New Friends: Reveal of three new enclaves (Salvagers, Shroudwalkers, and Mercenary), the Bulwark specialist vassal empire, more Overlord holdings, the Imperial Fiefdom civic: 2022-04-07 6: Elevating CivilizationHowever, a more advanced trick to watch out here: City districts provide Specialist jobs. It has the following abilities and perks: Tier 1 Bonuses Subject Modifier: Monthly Unity: +20%This page was last edited on 7 June 2023, at 11:15. How do i get more specialist workers. SteelSpire • 3 yr. Darvin3 • 4 yr. The problem is, alongside vassalizing the Yeon. workers collect: minerals, food, energy, amneties. AI acceptance penalties for accepting subjects with different ethics are too large. I've used this opportunity to declare war on the Yeon republic to vassalize them and ultimately won this war. We usually avoid this because the K40 and other such lasers come with a pot to set the power which we use to set the max power, read: Cohesion3D PWM Control and Potentiometer vs 'Digital Panel' FAQ. Honestly it wouldnt be as much of a problem if you didn't start with a crap vassal type with a crap contract that will end in them hating you with -100 loyalty. 4 and the issue stopped. Astro's Complete Empires - Ender's Game. These are all of the original mods that I have authored for Stellaris. Negotiate or demand contracts and agreements between your vassals to define the future of dozens of worlds, and reap the benefits! I've never "converted" anyone though, so a) why do I have to pay the influence if they already were these specific specializations and I just took them over and b) is there a way to cancel this? I don't want that conversion. Specialist Subject Types [edit | edit source] Specialist Subject Types are defined at common/specialist_subject_types Data Structure [edit | edit source] icon; icon_large; preferred_ethic; base_conversion_time Time in months to convert into the subject type; on_progress_complete A block of Effects to be executed when conversion is done; levels. ago. This impressive mod is one of the best ways to spice up your. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. All rights reserved. By Silyus. This cost is split across a number of months, with 3 influence. Stellaris is a sci-fi grand strategy game set 200 years into the future. I've used this opportunity to declare war on the Yeon republic to vassalize them and ultimately won this war. In the process of its development, we are. About this site. The area provides access to several key points, including: new ship classes and starbase upgrades, strategic resources reveal, kinetic & explosive weapons, buildable pops, machine modification capabilities, improved. They pledged Secret Fealty to me so I declared war on their overlord and won. Yes. If you like most or all of them, your best bet is to subscribe to my compilation mod Subtle Polish that combines most of my other mods. ago. You may disagr. Vassalization request towards a Machine Intelligence empire. 9. Meanwhile, minor jobs are Worker jobs. So the great Khan appeared and demolished the Pirak Hegemony at the other side of the galaxy, which was in a federation with the Yeon Republic, which is connected to my side with a wormhole. add modifiers add/substracts a set amount of a resource or attribute to a scope; mult modifiers increase or decrease the amount of a resource or attribute by a percentage; reduction modifiers divide an amount of a resource or attribute by a set amount; These affect the. Further, a number of holdings also give effects that aren't strictly creatable by resource conversion- no amount of minerals or energy can create pop growth, for example. The button talks about the conversion process, and then the costs of that process. Real space 3. ; either ask that mod's developer, find somebody willing to spend the time to make one, or even try to make one yourself. on_specialist_subject_conversion_started: Fired when a subject has started converting to a specialist type This = agreement owner = overlordSpecialist Subject Types [edit | edit source] Specialist Subject Types are defined at common/specialist_subject_types Data Structure [edit | edit source] icon; icon_large; preferred_ethic; base_conversion_time Time in months to convert into the subject type; on_progress_complete A block of Effects to be executed when conversion is done;. So integration must have some significant advantages over direct conquest in order to be justifable. Pops refusing to take specialist jobs. But as the political power is 0. 8. That's great, thanks! I noticed FR wasn't up to date, I've had a go at LOTOR which seems really fun so far! That_Border. not slave guilds. Adding the Mercatorum specialist subject type required modifying a few. R5: The files of the game shows the planet modifier icons for all 3 specialised subjects, as well as an additional "orator" type. I've used this opportunity to declare war on the Yeon republic to vassalize them and ultimately won this war. The problem is, alongside vassalizing the Yeon. I've used this opportunity to declare war on the Yeon republic to vassalize them and ultimately won this war. Posted April 15, 2021. There are three types of modifiers. I've used this opportunity to declare war on the Yeon republic to vassalize them and ultimately won this war. Making worlds specialist from the start hurts your economy but once you get a few worlds you can do it. ; About Stellaris Wiki; Mobile viewThis mod involves the transformation of stellaris into something more realistic and adequate than the "D*ck" update in vanilla. Also, set up some rivals. This will be a total conversion mod aligned closely to Stellaris Gameplay. How to get potential vassals to agree to subjugation. 0. . The new vassal system lets you specialise subject empires, which then develop handy traits as they level up within the greater empire they're a part of, making that. The problem is, alongside vassalizing the Yeon republic I've also gained all of the Yeon's. 1) 暂无攻略。. Activate Production Revolution: You can select <Complete Form> on the first page of the opening settings, all countries will default to Production Revolution, and all planets will be colonized to complete the transformation. They're a tributary. Mar 28, 2020. Subjects that are converting to a specialist subject cannot flip to a protectorate due to low tech level. HeOfLittleMind • 4 yr. 注: 铁人模式不可使用!. We are introducing three Specialist Empire types in Overlord. 2. Go inside the mod folder you made earlier ( Nehkrosis_Planetary_Diversity to continue the example). If you have open specialist slots, but unemployed pops, those pops are probably slaves. Description: This mod adds a brand-new specialist subject type – the Mercatorum! As an overlord, you can now charter one of your subjects as your very own megacorporation. You have to play aggressive because of your ethics or you need to keep upgrading starbases. Not every total conversion is based on a popular media franchise. A mod for Stellaris that adds a new specialist subject type: the Mercatorum, a specially-chartered megacorporation that boosts trade between their overlord and all of its subjects. Normal Robots do Mining and Agriculture, Droids do all Worker and Specialist level jobs (excluding Research) and the more synthetic ones a tier up can do everything, even be sentient, colonize and become leaders if you so give them the rights. Dwergie • 5 yr. Items (2) Star Wars: Legacy of the Old Republic. If you want a mod that allows an amount of customisation in the difficulty of getting new perks, check out my mod: Repeatable. Aside from the default polling another very common way to get an event triggered is on_action. integration costs 5 inf/mo, so at a cost of 1200, it will take 1200/5=240 months=20 years. Jobs are divided into different strata, with one higher than the other. 1 Improve planet modifier cleanup when an overlord loses its Mercatorum subject; 1. Subjects that are converting to a specialist subject cannot flip to a protectorate due to low tech level. run. I've used this opportunity to declare war on the Yeon republic to vassalize them and ultimately won this war. In Stellaris, the economy is based on the production and consumption of resources and services either from a specific planet or throughout the empire. So, if you have enough influence, you can brute force the change. It was last verified for version 3. Correct me if am Wrong. level. 4. Power Projection. Empires can no longer have negative diplomatic weight. Tributes and subsidies are based on the subject. Lore appropriate Starships, species, events and more are provided to offer a complete Star Trek experience. So the great Khan appeared and demolished the Pirak Hegemony at the other side of the galaxy, which was in a federation with the Yeon Republic, which is connected to my side with a wormhole. Aside from the default polling another very common way to get an event triggered is on_action. I have 1,300+ hours in Stellaris. 5 times better than the old one. AltheusAtreides. This wiki is here to serve as a reference point for those who need to use such things. ago. Aliens that are big, small, that eat dirt, that are made out of electricity, that breed like insects, that are interesting and diverse. The problem is, alongside vassalizing the Yeon republic I've also gained all of the Yeon's. My pops wont move into spec jobs like researcher or medic. Sort of at a loss here as I wanted to play the new content, but this extra micro I have to do for each planet is far too annoying to play with. Runs the specified file with list of commands. New Civilisations is a Star Trek mod for Stellaris, presenting players with a large number of empires to choose to lead to dominance in a number of Star Trek settings. Looks like someone at Paramount saw the Total Conversion mod for Stellaris and thought; hey, that's not a bad idea! And lo and behold Star Trek Infinite was. And, if they don't have the influence they are forced to accept. The Bulwark: A bastion of defense that leaves basic resource acquisition to others. Per page: 15 30 50. Global Effects Event. Spring-Dance • 3 hr. 3. They should jump to do them. just stay unemployed as workers , did paradox change the job code over the last year since i last played. However, the conversion is very useful in side-stepping market conversion soft caps, and functionally substituting for minerals and CG processing on the same low-habitability planets. After playing a couple variations of necrophage, I started organizing my thoughts to try and learn what worked best for me and why. With the slaved specialists having low approval. 4. The problem is, alongside vassalizing the Yeon. 5 energy, which is significantly more value than 2 miners and 1 artisan would produce. This mod places you in an earlier era of galactic conquest. Materialist are super happy to be scholarium and I think spiritualist don't want to be scholarium. Pops start to decline when a planet is 25% overcrowded. Stellaris 50498 Bug Reports 30964 Suggestions 19165 Tech Support 2905 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports) Console edition 1219 GriffinMan GrandmasterThis article is for the PC version of Stellaris only. DietrichMead • 5 yr. Subscribe. ST New Horizons is an award-winning total conversion mod for Stellaris offering players the ability to select from a large number of civilizations in the Star Trek universe. 4 and the issue stopped. Effects are used in functions such as Events, where the modder wants to cause something to occur ingame. This page is about how to modify existing and how to create new Factions. ago. If you want a forge and research world you need to change buildings 1 at a time parallel on both worlds to keep your economy stable. Working a factory job is more efficient than working even a merchant job as the amount of trade value conversion is at a 2 to one conversion ratio with lost energy credits in the middle. But not in the age of Stellaris. I've just been moving workers over from other planets. You should have several (mostly) full industry planets to produce alloys and consumer goods. I've used this opportunity to declare war on the Yeon republic to vassalize them and ultimately won this war. Contents. The same is true for creating new empires/converting old empires with ideology wars. The Power Projection score is a measure of the size of an Empire's fleet.